update 0.3.4
Audio now is louder or quieter based on the distance from the player. There's now a splash screen with a loading bar for the initial download.
updates
- Updated The Guide to look more feminine.
- Added spatial positioning to all sound effects.
- Added sound effects to the Goblin Underling and Goblin Archer's attacks.
- Added sound effects to the windmill fan on The Farm.
- All audio pauses when DaggerQuest loses focus.
- Reduced audio latency.
- Performance improvements.
- Improved loading times.
- Removed the ability to toggle shadows.
- Prevented overlapping of equipment on the character.
- Added a splash screen with a loading bar, a fullscreen button, copyright info, and its own soundtrack.
- The player no longer has to stop moving when equipping and unequipping items.
- Added a fade-in/fade-out effect when transition between screens/areas.
- The audio fades in and out between screens/areas as well.
- Statues can be used to re-arrange their menus again. The statues and their respective menus are opaque while doing this. Double clicking a statue returns it and its menu to their original positions.
- Items are opaque while clicking and dragging them, to better see exactly where they'll be dropped.
- Added fade-in/fade-out effects to the appearance and disappearance of various menus.
bug fixes
- Enemies would sometimes still deal damage if they died mid-attack.
- High memory consumption when transitioning between very large areas.
- Some parts of the UI could be interacted with while on the loading screen for Windmill Level 1.
- Opening the settings menu didn't close the character stats screen.