Audio now is louder or quieter based on the distance from the player. There's now a splash screen with a loading bar for the initial download.
updates
Updated The Guide to look more feminine.
Added spatial positioning to all sound effects.
Added sound effects to the Goblin Underling and Goblin Archer's attacks.
Added sound effects to the windmill fan on The Farm.
All audio pauses when DaggerQuest loses focus.
Reduced audio latency.
Performance improvements.
Improved loading times.
Removed the ability to toggle shadows.
Prevented overlapping of equipment on the character.
Added a splash screen with a loading bar, a fullscreen button, copyright info, and its own soundtrack.
The player no longer has to stop moving when equipping and unequipping items.
Added a fade-in/fade-out effect when transition between screens/areas.
The audio fades in and out between screens/areas as well.
Statues can be used to re-arrange their menus again. The statues and their respective menus are opaque while doing this. Double clicking a statue returns it and its menu to their original positions.
Items are opaque while clicking and dragging them, to better see exactly where they'll be dropped.
Added fade-in/fade-out effects to the appearance and disappearance of various menus.
bug fixes
Enemies would sometimes still deal damage if they died mid-attack.
High memory consumption when transitioning between very large areas.
Some parts of the UI could be interacted with while on the loading screen for Windmill Level 1.
Opening the settings menu didn't close the character stats screen.