Lots of back-end changes. Effectively doubled the download speed on first launch and subsequent updates.
updates
Various performance improvements have been implemented.
Reduced the file size of DaggerQuestby about half.
The Hitstun Threshold stat has been renamed to Flinch Resistance.
The Block Chancestat has been renamed to Armor.
Base Armor has been reduced from 5 to zero.
Armor, Flinch Resistance, and all the damage resistances use a formula with diminishing returns. The more of the stat you have, the less effective it is.
Having a shield equipped is no longer a requirement to successfully block.
Kick no longer can hit multiple enemies.
Reduced how much item mods scale with level.
Modified the formula that determines numerical values in item mods.
Reduced the attack speed of the Goblin Warlock.
Player abilities no longer scale with level, and have had their values retuned.
Leveling up closes the ability selector.
bug fixes
Sound effects with multiple variants would play some variants much less frequently than others.
Kick inflicted damage twice.
Flinch Resistance(formally known as Hitstun Threshold) displayed incorrect values in the Character menu.
The Goblin Underlingcould damage the player multiple times with his attack, in rare scenarios.
Player and enemy abilities would sometimes still do damage if the player or enemy died in the middle of using them.
Multiple door sound effects couldn't play at the same time, if multiple doors had been moused over.
Mods with very few possible numerical values didn't have a reduced chance at rolling a higher value.
Leggings didn't cast a shadow when equipped.
The player didn't obtain access to the correct abilities upon leveling up.