update 0.3.7

Lots of back-end changes. Effectively doubled the download speed on first launch and subsequent updates.

updates

  • Various performance improvements have been implemented.
  • Reduced the file size of DaggerQuest by about half.
  • The Hitstun Threshold stat has been renamed to Flinch Resistance.
  • The Block Chance stat has been renamed to Armor.
  • Base Armor has been reduced from 5 to zero.
  • Armor, Flinch Resistance, and all the damage resistances use a formula with diminishing returns. The more of the stat you have, the less effective it is.
  • Having a shield equipped is no longer a requirement to successfully block.
  • Kick no longer can hit multiple enemies.
  • Reduced how much item mods scale with level.
  • Modified the formula that determines numerical values in item mods.
  • Reduced the attack speed of the Goblin Warlock.
  • Player abilities no longer scale with level, and have had their values retuned.
  • Leveling up closes the ability selector.

bug fixes

  • Sound effects with multiple variants would play some variants much less frequently than others.
  • Kick inflicted damage twice.
  • Flinch Resistance (formally known as Hitstun Threshold) displayed incorrect values in the Character menu.
  • The Goblin Underling could damage the player multiple times with his attack, in rare scenarios.
  • Player and enemy abilities would sometimes still do damage if the player or enemy died in the middle of using them.
  • Multiple door sound effects couldn't play at the same time, if multiple doors had been moused over.
  • Mods with very few possible numerical values didn't have a reduced chance at rolling a higher value.
  • Leggings didn't cast a shadow when equipped.
  • The player didn't obtain access to the correct abilities upon leveling up.