update 0.3.9

Loading screen tips, new settings, attack in place, player and merchant verbal notifications.

updates

  • The Shift key can be used to stop moving, and/or attack in place. This can be rebound in the Settings menu.
  • Added tips to the loading screen.
  • You can now click any mouse button to progress past the splash screen, in addition to pressing any keyboard button.
  • The splash screen audio automatically plays, and fullscreen is entered, when launching DaggerQuest as a Progressive Web App.
  • Fullscreen is entered when progressing past the splash screen when not in a PWA.
  • Removed the back button from the Settings menu.
  • Added options to bind keys for the Inventory, Equipment, Character and Settings menus, as well as the soon-to-be-added menus for the Kingdom of Heaven and the Pillar of Fate.
  • Added a section to the Settings menu to show uneditable keybindings.
  • Replaced the cycling ellipses on the splash screen and loading screen with pulsating text.
  • The player character lets you know verbally when his or her inventory is full, and when item requirements aren't met.
  • Merchants let you know verbally when they can't purchase any more items.

bug fixes

  • The currently equipped  text above the comparison tooltip for currently equipped items was very small.
  • The tooltip didn't display properly if an item or piece of loot had more than four mods.
  • The splash screen and main menu could be progressed through too quickly before certain content had loaded.
  • Text issues on the splash screen.
  • Enemy information and item tooltips were briefly visible after entering The Farm.
  • The play button on the Main menu could be clicked multiple times.
  • The splash screen would fade out at the wrong speed if keys were pressed repeatedly.
  • The splash screen could be progressed past before it had finished fading in.
  • Parts of the Settings menu could be interacted with while rebinding a key.
  • Very long ability descriptions and item mods were displayed incorrectly.
  • Loot could drop in unreachable places.
  • Loot could still be picked up after the inventory was full.