Second Wind
Second Wind gives the Vanguard health regeneration while toggled on: a breath drawn between engagements doing the work of a field surgeon.
Effect
Regeneration is a trickle rather than a heal, which makes Second Wind a prayer about the walk between fights rather than the fight itself. On a class with no shield and no healing ability, it is the only sustain the Vanguard has, and it means you arrive at the next pack at full health instead of at whatever the last one left you.
Toggling
Prayers switch on instantly and lock out briefly after being switched off, so you can run Second Wind while crossing Glutton's Farmstead and swap to a combat prayer before you engage.
Strategy
- Toggle it on between fights and off before them; the lockout is short enough that this is practical.
- It does not out-heal incoming damage, so it is not a substitute for Unflinching in a sustained fight.
- The regeneration keeps working while you walk back from the hideout, so it shortens the round trip after a death.
- Glutton's Farmstead is large and its enemies are spread out, which gives this prayer more time to work than a cramped interior does.