Alpha launches December 11th00 days, 00 hours, 00 minutes, 00 seconds
← back to guide

Kick

Kick is small change for the Chevalier: little mana, a short cooldown, and modest smash damage to everything within arm's reach. It will never be the skill that wins a fight, but it is the one that is always available.

Effect

The short radius makes Kick effectively single-target at normal spacing. Its value is rhythm: it comes back quickly, so it fills the gaps between your heavier abilities without draining your mana.

Strategy

  • Use it to finish a wounded Goblin Underling rather than waiting on a longer cooldown.
  • Its low mana cost makes it the ability to lean on when you are saving for Heroic Strike.
  • Its reach is short, so you have to commit to closing the distance.
  • Crippling Blow raises its damage, since Kick deals smash.