Kick
Kick is small change for the Chevalier: little mana, a short cooldown, and modest smash damage to everything within arm's reach. It will never be the skill that wins a fight, but it is the one that is always available.
Effect
The short radius makes Kick effectively single-target at normal spacing. Its value is rhythm: it comes back quickly, so it fills the gaps between your heavier abilities without draining your mana.
Strategy
- Use it to finish a wounded Goblin Underling rather than waiting on a longer cooldown.
- Its low mana cost makes it the ability to lean on when you are saving for Heroic Strike.
- Its reach is short, so you have to commit to closing the distance.
- Crippling Blow raises its damage, since Kick deals smash.