Ground Slam
Ground Slam is the ability that defines the early game for a Chevalier. The Chevalier drives the weapon into the earth, and every enemy in a wide ring around you takes smash damage at once. It costs little, comes back quickly, and asks nothing of your aim.
Effect
The slam is centered on you, not on a target, so positioning is the whole skill: step into the middle of a pack before you cast, rather than reaching for the nearest enemy. Every enemy inside the ring is hit for the full amount; there is no falloff toward the edge.
Smash is the secondary damage type for the Chevalier, which is why Crippling Blow pairs so naturally with this ability.
Strategy
- A cluster of goblins dies to a single well-placed slam, so let them close before you cast.
- Toggle War Cry first when you can afford the mana; its damage bonus applies to the slam.
- Its cooldown is short enough to treat as your default opener on every pack.
- Against a single high-health target like the Goblin Warlock, Heroic Strike is the better spend.